About Blend Modes
Blend mode
Result
Normal
Displays pixels of underlying layers based on the opacity of pixels on the selected layer. If data is fully opaque, no pixels show through. As the opacity decreases, more pixels from underlying layers show through.
Darken
Displays pixels in the selected layer that are darker than the underlying layers. Pixels lighter than the underlying layers disappear.
Lighten
Displays pixels in the selected layer that are lighter than the underlying layers. Pixels darker than the underlying layers disappear.
Hue
Applies the hue of the selected layer (without changing the saturation or lightness)
Hue (Legacy)
This blend mode was first introduced in version 5 of PSP, and functions similarly to the hue blend mode. It's retained for the sake of compability with older versions of PSP
Saturation
Applies the saturation of the selected layer to the underlying layers (without effecting the the hue or lightness) This blend mode was introduced in PSP 8, and is an improvement on the original Hue bland mode (Saturation legacy)
Saturation (lagacy)
This Blend mode was first introduced in PSP 5, and functions similarly to the saturation blend mode. It is retained for the sake of compability with the older versions of PSP.
Color
Applies the Hue and saturation of the selected layer to the underlying layers (without effecting the lightness) This blend mode was introduced in PSP 8 and is an improvement on the original Color Blend mode
Luminance
Applies the luminance (or lightness) of the selected layer to the underlying layers, without affecting the hue of saturation
Multiply
Combines the colors of the selected layer with the underlying layers to produce a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged,
Screen
Lightens the color of underlying layer by multiplying the inverse of the selected and underlying layers. The result is a color that is the same or a lightened version of the selected layer.
Dissolve
Randomly replace the color of some pixels on the selected layer with those of the underlying layers to create a speckled effect. The selected layer's opacity determines the number of pixels replaced. The lower the opacity, the more pixels that are replaced.
Overlay
Combines the Multiply and Screen Blend Modes. If the color channel value of underlying layers is less than half the maximum value, the multiply blend mode is used. If the color channel value is greater than or equal to half the value, the Screen Bland Mode is used. The Overlay blend mode shows patterns or colors of the selected layer while preserving the shadows and highlights of underlying layers.
Hard light
Combines the Multiple and Screen blend modes. If the color channel value of the selected layer is less than 128, the Multiple blend mode is used. If the color channel value is greater than or equal to 128, than the Screen blend mode is used. In general, use the Hard Light blend mode to add highlights or shadows.
Soft Light
Combines the Burn and Dodges blend modes. If the color channel value of the selected layer is less than 128, the Burn blend mode is used. If the color channel value is greater than or equal to 128, the Dodge blend mode is used. In general, use the soft light blend mode to add soft highlights or shadows.
Difference
Subtracts the selected layer's color from the color of the underlying layers.
Dodge
Lightens the image by having the lightness value of the colors in the selected layer lighten the colors of the underlying layers. Light colors produce the most lightening, black has no effect.
Burn
Darkens the image by having the lightness values of the selected layer reduce the lightness of underlying layers.
Exclusion
Creates an effect similar to, but softer then the Difference blend mode.